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Cross-curricular Problem Solving
An invention and more specifically technological invention is the process of devising and producing by independent investigation, experimentation, and mental activity something that is useful and that was not previously known or existing. Art, imagination, and creativity are integral parts of the invention process which has a wide range of outputs, including machines, devices, materials, processes, algorithms, and databases.
This module offers an introduction to the design thinking process and focuses on the importance of an invention curriculum and maker spaces in a school environment.
A Renaissance Person is someone whose expertise spans a significant number of different subject areas—such a person is known to draw on complex bodies of knowledge to solve specific problems. Leonardo da Vinci was an...
In the 21st century, it is essential to assess students’ skills, understanding and application across multiple content areas. Using digital tools for this can be useful. There are more tools than ever to help teachers...
Art and science both hinge on discovery, and discovery requires thinking out of the box. STEAM—the integration of music, visual arts, and drama into daily STEM instruction—is proven to enhance student achievement in STEM subjects....
In this module, we consider how the brain is organized for learning and thinking. We also develop a better understanding of how arts-related skills and STEM skills can work together to enhance the acquisition and...